Theres now a real appeal to trying to squeeze one of these into your armies, as it lets you have your cake and eat it you get access to the new, improved ongoing durability while still getting to utterly dunk anyone who comes at you and misses. For it to be great, however, the effects need to be good, so lets take a look. Scarabs are still fine as space fillers (and you can take them in 9s again), and thanks to all the boosts to Canoptek and melee can actually do some legitimate damage in some situations. Quantum Deflectionalso gets re-done to account for the changes to Quantum Shielding, now improving the invuln granted to 4++ for a phase. The good news is that although the Silent King is from the Szarekhan Dynasty, hes a Dynastic Agent as well, so you, Your warlord has to be a NOBLE. Not to mention the Silent King himself. PDF download. . I have literally always called this Rotate Quantum Shields in my games, and this is now pretty much exactly that. Zandrekh is quite a bit improved, but with everything being pricy its still hard to justify his cost. The Silent King. The custom power (a replacement for the old Gaze shooting attack) is vicious right out the gate you pick a target (with no LoSir-like restrictions or anything) and roll 3d6, doing d3 MWs for each 4+. The Treasures of the Aeons is another one with powerful mid-late game scoring potential. View . Speaking of Ctan, he retains his ability to level up to a Ctan like profile if you roll less than the current round number in your command phase, making him quite dangerous in melee given he also fights first and ignores invulns. This is basically justgood. The gauss reaper has moved to being an assault weapon, so essentially this is a boost of 6 to the rapid fire range of gauss flayers and 3 to blasters. They get some buffs, gaining T5 at base and having their gauss option go up to 30 range, but the downside is that Tesla is way weaker than it used to be, only triggering on an unmodified 6 and here having a 2PPM price premium. Ill have to get around to either painting my new one or sticking my old one on a big ziggurat made of plasticard and the new massive base and calling the job a goodun. Interested in flipbooks about 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons? The best kind of missing stratagem! Up first, and probably the most niche, Code of CombatinNo Mercy, No Respite gives you 3VP when a NOBLE destroys an enemy unit. Codex Orks. Once you've read the lore, you can build your army using a vast suite of rules that bring the Necrons to life, with rules for the dynasties (including ones of your own creation! His ability to seize control of an enemy VEHICLES gun has also changed to a roll against Ld rather than a flat 4+, on 3d6 most of the time and 2d6 against TITANIC. It now gives the model a 5+++ against Mortal Wounds and gives CORE units nearby immunity to combat attrition modifiers. They also pack two different weapon options which are both pretty cool in their own way, and actually has a built-in invuln unlike the rest of these fragile chumps. The real spice is the change toCounter Tactics. And that, as they say, is it. The rules for these instruct you that if youre playing a mission pack that uses secondaries, and your entire army is NECRONS, you can selectone of these in place of a normal objective. Three Canoptek units sit in this slot, and two are very good while one remains puzzling. Over in the land of fallen nobility, the Lokhust Lord returns from the old codex and the Skorpekh Lord from Indomitus. All of the Named Characters from the previous edition return, and theres quite a few upgrades. This pretty much works how it did before, letting your unit appear from deep strike and shoot an enemy deep striker, but gets improved by allowing you to be up to 18 away from the targetand, importantly, letting you use it to do the intercept shoot part of it even if you were already on the table. This hits at S14, AP-4 for d6 damage, ignores invulns and, in the final kicker, bypasses any abilities that prevent damage. Hilariously, I think if there is a list that uses these theres a good chance that its three of them stick the pre-game move and ObSec on a full super-heavy detachment of them, zoom them up the board and start ramming and eating anything sitting on objectives. The Deceivers special power is essentially mind war (without being limited to CHARACTERS) pick a target, roll off and add leadership, and if you win deal mortals equal to the difference. Weighing in as one of the longest and most complex datasheets in the game, its hard to get adefinite read on him by my impression is that hes incredible. Another surprise improvement is Wraiths. Excellent condition. The Nihilakh dont want people to touch their stuff. 8.1 Indexes; 8.2 Codices; 8.3 Codex Supplements; 8.4 Campaigns and Expansions; 9 9th Edition. Lets imagine that youre now into the game and want to start flensing the galactic usurpers into nothingness. The list gives up no kill secondaries for maximum points, has the Lokhust unit to clear out a ranged threat (deep striking if necessary), and feels a whole lot stronger than anything like it did before. Their stratagem is the always powerful 4+ deny less good now you cant re-roll the dice, but still a headache to play around. Being able to add a point of AP to the enmitic exterminator in addition to wound re-rolls makes it a great all-purpose gun, and there I think a squad of three of these could do work. Probably a lot more relevant since these are really good now! I worry a bit that Necrons mostly want a mixture of pressure and combo stuff, and their abilities dont really fit that, but Im willing to be proven wrong. If your unit survives, after the enemy unit finishes all their attacks, roll a d6 for each token in the pot. The hits continue with plenty of power in this slot. I do think well see less Sautekh than we used to simply (ironically) because of how muchbetter this book is now. Let me tell you want Idowant in my armies Ctan. Their trait gives a 5+++ against MWs and one wound re-roll per round of attacks. Also able to deep strike natively and intercept withAetheric Interception, they seem like a reasonably plausible tool for holding a home objective while projecting some threat in some lists, though investingenough points into them to make them worth it could be a tough ask. Two lists of traits (Dynastic Traditions andCircumstances of Awakening) are provided, and you have to choose one effect from each list. No arguing. In the winners column, the first entry has to be theOrb of Eternity. 9th edition space marine codex. c+c welcome. Dead. 7. r/Necrontyr. After that, Transcendant Ctan are kind of a climbdown. Whats good for Wraiths, sadly, ends up bad for our last entry, the Ophydian Destroyers. I could be wrong here, as the flexible offense is decent, but I dont expect these to feature in top lists in anywhere near their previous numbers. Necrons still have two Troop choices, Warriors and Immortals. Last but extremely not least in this section we haveEnslaved Protectors, letting a CANOPTEK unit perform a heroic intervention. Vargard Obyron probably doesnt see much use he continues to be essentially a dedicated bodyguard for Nemesor Zandrekh, and loses his ability to bring a unit with him when he teleports to Zandrekhs side. Throwing the spear in a line is hilarious, and it will tear stuff up in melee too. As mentioned before, each of these has two effects and you can only pick one unless your detachment is from a Dynasty that favours that specific protocol, in which case you get both when that one activates. There are plenty of small, elite units that are priced to move now, so it feels like there are places to take the Szarekhan but as above, expect to seesome of it on the table a lot as the Silent King flexes his considerable muscles. While some of the effects are clearly better than others, theres use cases for all of them, and while the boosts are mostly incremental they will add up over the course of the game. Adding in the fact that Warriors are of renewed relevance, and Szeras seems real good. Each of the three named Ctan Shards now also gets a mandatory unique power in one of their two slots. Medium scan. Thats a massive upgrade for most situations, and any warriors riding in Ghost Arks probably want the reapers. Well the book contains: Were going to focus today on the content thats relevant for matched play our Crusade specialists will be bringing you their thoughts on the new rules for narrative campaigns next week. This is why we offer the book compilations in this website. Hit someone with a gauss destructor? The general boosts to Ctan powers obviously help it, it gets a point cut and two random extra wounds, and a 2+ base save is fantastic. The extremely aggressively-costed Canoptek Doomstalkers are good for this, as are single-model Heavy Lokhust units with the gauss destructor, Plasmancers and Chronomancers. Each of these has a prepostorous flat damage 6 doom beam on them as long as theyre up. It is also 100% why I dont see many people bothering with Nihilakh why take the mediocre protection in your deployment zone with ObSec when you can instead start 6 up the board and/or hide units like Destroyers behind a wall as needed. Speaking of melee units Skorpekh Destroyers. I expect to take this on my Catacomb Command Barge (the ideal wielder) pretty much every game. Necron codex 9th edition pdf download. So yeah. Disruption Fields (+1S) is now CORE only, meaning its most likely to see use by Novokh to let big warrior blocks punch above their weight by adding +1A as well. My absolute favourite stratagem from this book, and going straight into the big leagues of high-quality strat names with Long, Uncontrolled Bursts,we haveRevenge of the Doomstalker. TheSempiternal Weave is our final entry, and loses out by now being limited to NOBLEs. HQ Finally, theCanoptek Reanimator. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Then invest in your Nightbringer today. If you made it, thanks again! When it stays still its guns now get a tonne better, making them actually pretty potent (though lacking in AP), and the gravity pulse is now a targeted effect that slows down fliers and can put mortals on planes. Pretty sure Imma buy him. Strategically, working out how to get the most out of these is a real challenge. They also have a very swingy ranged attack. Interesting stuff. They can deep strike (very nice with the wound rate limit), has built-in -1 to hit (sure), and in his most eye-catching ability can enact a Grand Illusion at the start of the first battle round. Wheel Aug 27 2021 Warhammer 40K. This is obviously great with any of Warriors, Tomb Blades or Immortals, though its a bit more limited than it used to be, not being able to hit things like Destroyers. Overall, having these additional options is great, which does kind of circle around to how these will be handled at events in the early part of 9th. Ophydian Destroyers can burrow back into deep strike to return on the following turn, while Tomb Blades can advance and shoot without penalty, treating Rapid Fire weapons as Assault when they do so. Catacomb Command Barge w/Tesla, staff of light, Warlord, Voltaic Staff, Skin of Liquid Gold 145 Vehicles arent a huge part of the meta right now and you do want them around to get the most from this guy, but theyre no slouch otherwise and Im certainly still going to pick him up as the worlds number one Ctan appreaciator. TheReanimation Prioritisation strat makes this just that bit closer to worthwhile as alpha strike prevention, as you can hide it behind terrain (but still able to see the unit you want to protect at an angle or something) and turn the beam on when your more precious stuff is shot. The defences are the eye-catching thing out the gate. Fundamentally, Ctan have been changed from the OK mid-tier bruisers they were in 8th into proper, terrifying monsters again, with the Nightbringer standing out as a contender in the stakes for scariest single unit in the game right now. Medium scan. By searching the title, publisher, or authors of guide you in fact . Adding two Arks and two reaper squads massively shores up horde matchups, as the volume threat is considerable, and the big Triarch Praetorian squad is an especially huge threat in a list where opponents are going to have to choose between trying to kill them and trying to take out Szarekh, especially with the Chronomancer following them around and providing a 5++. People! Do also remember that the Normal Move is onlyup to 6, so some of your slower units might be capped by their move of 5 (its currently slightly unclear how this plays with Relentless March, which doesnt seem to account for the possibility of out-of-phase Normal Moves). Despite his new statline getting added right at the end of 8th, my boyIlluminor Szeras improves further. With the option to have 20-Warrior blocks performing actions and still shooting, this seems like it has potential (though its probably a bit more fiddly than it looks). He still gets the warlord trait and strat unlock, which is still good. Put them together and each 6 is one auto-wound and one extra hit spicy stuff if youre running Mephrit especially. The old trick of Deathmarks to intercept deep strikers has now also been re-packaged as a stratagem available to both them and the new Hexmark Destroyer. From this section, Id expect most lists not going in on a Named Character to take one Overlord and, if theyre taking Destroyers, one of the two Destroyer Cult characters. TheNight Scythe, on the other hand, is suddenlyway more interesting because they finally fixed it its straight up just a Transport (for CORE, DYNASTIC AGENT and CHARACTER INFANTRY) now, and one with a mighty 20 capacity to boot, priced to move. You want: Ive definitely already noticed this impacting my list-building choices, and itll also have a big impact on positioning during games, as theres going to be a real trade-off in some turns between staying in range for protocols or going out hunting. For the changes to Quantum Shielding, now improving the invuln granted to 4++ for a phase is a. Lokhust units with the gauss destructor, Plasmancers and Chronomancers if your unit survives, the! A headache to play around and it will tear stuff up in melee.. 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